This scene was modeled in Maya and Houdini. All the hard surface objects were made in Maya and all the organic modeling for the plants was done procedurally in Houdini. Everything was textured by hand in Substance Painter. The final scene was composed and lit in Maya and rendered using Arnold. Here are some WIP images as well as the thumbnails and concept art I did for this project.

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Procedural Terrain Generation on a Hexagonal Grid