This was a team project I worked on at DigiPen. The goal of this project was to complete a video game pitch in one semester in a team of 4. I was the lead environment artist and the lead technical artist for this project.

The environment assets were modeled in Maya and Houdini and the final scene was assembled in Unreal Engine 5. In addition to the environment, I developed several tools in Houdini to help with the project.

Marketing image for the game, painted in Procreate. The character was designed by my teammate, Sabrina Person.

Modular environment assets and initial thumbnails.

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Spooky 90s Bedroom Environment with Vellum Sims and Photogrammetry

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Bridge Demolition using RBD and Pyro Simulations